Webb had no time to pass against CSU. Tony Jones & Co. had no holes to run through. All efforts should be made to shore up the blocking crisis, but if the poor blocking keeps up, we are going to have to face the hard reality that we must adapt our offensive strategy to compensate for the atrocious lack of blocking that we witnessed Saturday.
The best way to adapt to poor blocking is to adopt a dink-n-dunk (D&D) offensive strategy. Hopefully, the D&D strategy will just be a temporary fix while we sort out our protection problems and while our offensive weapons cabinet remains bare (get better P. Rich!).
Of course, I'd rather play smash mouth football than D&D. I'd rather stretch the defense with our deep passing game and amazing speed but that's just wishful thinking. We need to be realistic. And it seems that a realistic way to improve the offense is to accept that whoever is at QB will have precious little time to throw. Whoever is running the ball will have to run through whatever slight crevices or mouseholes are available.
Because these are our blcoking realities, our best response is to get the ball out quicker, which means shorter routes, more RB screens (why didn't we run more screens during the CSU game?), more WR bubble screens, and more catches out of the backfield on quick checkdown reads.
We also need to supplement our blocking schemes by regularly keeping a tight end or two in to help block and by using Powell as a regular backfield blocker.
This D&D style of offense, although not very exciting, fits our personelle, as our WRs are "possession" guys anyway. And Tony Jones is not a smash-through-the-middle type of runner. D&D will help make up for the fact that we have poor blocking, and should result in fewer third-and-long situations, which our offense is ill equipped to handle.